Feats are a fun part of character customization in , and the 2024 places a bigger emphasis on them than in the past. Feats give characters special features that aren't connected to those classes, whether they ultimately come from backgrounds or general progression. While the last edition of the tucked feats into a brief shared chapter with multiclassing, the 2024 iteration dedicates an entire chapter to the concept, significantly expanding the roster and tweaking some feats to be more powerful or interesting than before.
Feats in the 2024 are divided into four different categories — Origin, General, Fighting Style, and Epic Boon. Some methods of acquiring feats require that they need to be from one of these categories in particular, and meeting prerequisites is also necessary for a number of feats. Most feats can only be acquired once, but some can actually be stacked if they're noted to be Repeatable, offering different benefits chosen from a list of options.
The 2024 Player's Handbook features 10 species for players to build characters with, and there are a few key changes from the lineup in 2014.
Origin Feats are the first that many characters will acquire according to the 2024 rules, gaining them from their background. Rather than offering direct stat boosts, Origin Feats provide various perks that make sense for adventurers starting out their journeys.
Feat
Benefits
Alert
Initiative Proficiency, Initiative Swap
Crafter
Tool Proficiency, Discount, Fast Crafting
Healer
Battle Medic, Healing Rerolls
Lucky
Luck Points, Advantage, Disadvantage
Magic Initiate
Two Cantrips, Level 1 Spell, Spell Changes, Repeatable
Musician
Instrument Training, Encouraging Song
Savage Attacker
Damaging Strikes
Skilled
Proficiency
Tavern Brawler
Enhanced Unarmed Strike, Damage Rerolls, Improvised Weaponry, Push
Tough
Hit Point Maximum Increase
The newly updated 2024 Player's Handbook for Dungeons & Dragons is being released soon, and it will bring some exciting
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