Survival is the imperative in the inhospitable wastelands of Frostpunk 2. With countless residents and facilities to manage, you have to ensure that everyone is well protected from the cold. Thankfully, there are several ways to increase comfort levels. Our guide discusses how to get more fuel and heat in Frostpunk 2.
To get more heat, you must consider all potential bonuses when constructing districts. As mentioned in our beginner’s guide, the sequel is vastly different from its predecessor since you need to manage entire districts now. This means planning ahead when it comes to placing these sectors on hexagonal tiles.
The basics of heat demands and bonus heat
Here’s what you need to know when it comes to theFrostpunk 2 heat mechanics/concepts.
- All districts have heat demand as an upkeep cost. Some building improvements and hubs also require heat.
- If your generator isn’t able to supply the necessary amount of heat to the community, people who are cold will likely fall ill and die. This and other related problems can cause tension to rise and your trust rating to fall.
- When placing districts, take note of adjacency bonuses that grant +20 extra heat. These are seen as three small pips, which denote three district hexes that have the adjacency bonus. If all three pips of a particular bonus turn blue, that district will receive extra heat.
- Heat bonuses from the environment include:
- Tiles that are adjacent to the generator or city center.
- Tiles that are in sturdy crevasses.
- Being placed next to other districts. However, take note of potential incompatibilities. For example, community-type districts (i.e., Housing and Food) can be placed next to each other without issues. The same can be said for industry-type districts (i.e., Extraction, Industrial, and Logistics). However, if you place a Housing District next to any facility that focuses on industry, it will gradually increase squalor; if you do this for a Food District, it will increase disease levels instead.
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