You are finally here. The end of it all. The finale of Crystar. You’ve beaten up dogs, clowns, school buses, and even flowers, but it was all coming to this. One final confrontation with Anamnesis - or more accurately - her final form, Plato.
Related: Crystar: Beginner’s Guide
Plato, unlike Anamnesis, is no pushover. She has plenty of attacks, can engage at any range, and can take chunks out of your HP if you aren’t paying attention. Throw in a massive health pool, more powerful attacks as she weakens, and ailments, and you have one heck of a scrap on your hands.
Plato is the real deal and has a flavor of attack for every situation. Starting off, she has access to a powerful wave-based projectile that she will use when you are at a distance. If you get too close to her, she will unleash a tornado, similar to Rei, to punish you.
As her HP drops, she will gain access to a fan-based blast to catch your dodges, and slow-moving homing projectiles that inflict Slow and Confusion. These are designed to overlap with her other attacks and catch you if you don’t dodge correctly. Slow will reduce your movement speed and dash range, nerfing your defenses considerably. Confusion flips your controls and can be a nuisance to deal with.
Finally, Plato has a powerful knockback AOE that she can use if you get too close. All of these attacks combined make Plato a nightmare to deal with, and one that requires you to understand when you can attack, how to attack, and when to fall back. Recognizing her attack wind-ups will help too.
Because Plato has numerous close-range attacks that punish your melee characters, the best character you can use is Nanana. Her ranged playstyle allows her to avoid all of that nonsense and limits how Plato can
Read more on thegamer.com