Crystar isn’t the easiest game to get into. There are buckets filled with jargon, the story is split over multiple playthroughs, and there are systems on top of systems tying into the combat. To make matters worse, most of it is poorly explained. In short, this is a JRPG through and through.
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There is a lot to like here, especially when you consider the deeply emotional storylines that permeate the game's narrative. Rei, Kokoro, Sen, and Nanana are all worth playing Crystar for, so we thought we’d streamline the process a smidge with an all-encompassing guide.
Starting a game is the first step to success. Understanding a game, however, leads to mastery. Crystar has loads of things going for it, a lot of it gets lost in technical speak. What's a Sentiment? Who's a Revenant? There's a difference between a Guardian and an Aberrant Transformation? That's what these guides are going to answer.
Once you've got a handle on the fluff, you are ready to tackle the actual mechanics. If you want to get the most out combat, or a firmer grasp on the intricacies of Fusion, then we have you covered.
JRPGs love to test your mettle with a good boss fight. There's nothing quite like going toe-to-toe with some demonic monstrosity pulled from the deranged psyche of a murderer, after all. Crystar comes with a whopping 18 bosses, and we've got a guide for them all. Grab your hitting stick, and get ready to brawl.
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Forged in the rainy wilds of northern England, Adam carved a path of mediocrity through generations and genres. His play style is often described as: “optimistically awful”.
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