Red Mage is one of Final Fantasy 14’s most exciting DPS classes, giving players the chance to wield both offensive magic and a few healing spells together with stylish sword maneuvers. This class takes inspiration from the Red Mages of other Final Fantasy games, allowing players to deal high amounts of damage whilst also offering valuable utility for supporting other members of the party.
Related: Final Fantasy 14: Complete Guide To Playing Dark Knight
Red Mage has a flexible set of skills that when optimised in a rotation can make them a formidable opponent. To play optimally, Red Mages must be confident in weaving their two types of magic together in the right order, then proceeding into a long melee combo after building up their Balance Gauge. Like many other DPS classes, Red Mage is easy to learn but difficult to master, offering a rewarding and unique play style.
As a job associated with the Stormblood expansion, Red Mage is one of the Jobs that cannot be played from the beginning of the game. In order to play Red Mage, players must first get any other Disciple of War class to level 50. In addition, you must also be playing on an account that has paid for the Stormblood expansion.
Once you’ve fulfilled these requirements, you can speak to the NPC Distraught Lass in Ul'dah - Steps of Thal (X:14, Y:11.7). This will begin the first Red Mage Job Quest: completing this will unlock the Red Mage job stone as well as a starting set of gear. From this point, Job Quests for the Red Mage will be available every few levels until level 80 from the NPC X'rhun Tia in various locations (see ‘job quests’ section below).
The key to playing Red Mage is balance, both literally and figuratively: Red Mages must strike the correct
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