After taking the indie horror scape by storm, Devour has returned to players’ hands with a new map and enemy in tow. The co-op horror survival game continues to hit on common horror themes by evolving upon its current groundwork of designing maps around your typical scary story environment. Whether it’s a haunted Farmhouse, a cursed Inn, a tormented Asylum, or the new vacant Town, the hairs on your neck are sure to jolt with fear.
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The new map, dubbed “The Town”, is one of the larger maps in Devour and takes place in a western-style ghost town. It is filled with numerous buildings that you are tasked with exploring to proceed with completing the level. However, like every other map, there are enemies standing in your way. The main enemy for this map is Sam, one of the playable characters who has now been possessed by the demon Azazel and serves as the “Sheriff” for the area.
Like many of the maps in the game, The Town has a number of obstacles that must be cleared in order to claim victory against Sam. The twist regarding this map is that it is a combination of the previous maps while sporting a level of difficulty incomparable to its companion areas.
The secret behind this difficulty is the number of elements you have to juggle while avoiding the Ghosts that rain from the heavens and Sheriff Sam. These elements are keys, books, matches, and gasoline you must collect throughout the map. Each item will be placed sporadically and are necessary for taking down the threat that has brought you to The Town to begin with.
You also need to keep note of the pentagrams around the map, keeping in mind which are glowing and where they are currently located.
As you explore the different
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