Final Fantasy 7 Remake released in 2020 as a full modern day re-imagining of the classic JRPG. Its graphics and soundtrack are top-notch, the gameplay shifted from turn-based to real-time action, and there are details aplenty for hardcore Final Fantasy fans. To call the game a complete remake is a disservice though, as Final Fantasy 7 Remake only retells the first few hours of the original game.
Final Fantasy 7 Remake is a linear game. It extends the opening act of Midgar — something that takes a handful of hours in the original — into a full 40-hour campaign. The remake's linearity is not a problem here considering the original Midgar is also straightforward. However, concerns arise when looking at the rest of the game. After players leave the city of Midgar, Final Fantasy 7's world completely opens up. This makes a linear Final Fantasy 7 Remake Part 2 seemingly impossible, so the game's style will most likely change as a result.
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Final Fantasy 7 Remake'slinearity and extended runtime work to its advantage. Since the pacing is slowed down, characters like Jessie, Biggs, and Wedge get backstories and more of a chance to shine. Areas are now densely populated, and Midgar feels more like a city than ever. The slower story allows players to get even more invested into the start of Cloud's journey, though the structure does not come without its faults.
While Final Fantasy 7 Remake expands on Midgar and its residents, a lot of the game's plot feels like fluff. This is not relegated to just side content either, the game's linearity thrusts players into it. Sections like the haunted Train Graveyard contain original storylines that hold no relevance to the plot. Fluff
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