Machinist is one of the many DPS jobs available in Final Fantasy 14, allowing players to wield experimental ranged weapons in their fight against the forces that threaten Eorzea. As one of two ranged physical DPS classes in the game, Machinist plays a unique role in group content and has access to a wide range of abilities that can quickly turn the tide of any encounter.
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Machinist is one of the most exciting jobs to play in current content, using guns, turrets, and mechanical buddies to take down enemies, relying on a long rotation of weapon skills and powerful off-global cooldown abilities. With a bit of practice, Machinist is an intuitive class for players who favour engaging the enemy at a distance.
As one of the classes introduced with the Heavensward expansion, Machinist cannot be played from the beginning of the game. Instead, players will need to reach level 30 in any Disciple of War class and be playing on an account that has paid for the Heavensward expansion. You must also complete all the Main Scenario Quests in A Realm Reborn before this job can be unlocked.
After these criteria have been met, players can unlock Machinist by talking to the NPC Stephanivien in Foundation (X:8, Y:10). This will begin the first Machinist Job Quest. Completing this quest will unlock the Machinist job and give you a basic set of gear to equip. From this point onwards, Machinist Job Quests will be available from various NPCs every few levels between levels 30 and 80.
As with other DPS classes in Final Fantasy 14, playing the Machinist class effectively involves uninterrupted execution of a long combo of weapon skills and selecting the right off-global cooldown skills
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