You’ve dealt with the chaff, incompetent antagonists, and mutiny. Heck, you’ve put up with Nanana for tens of hours. It’s time for Crystar to show you its hand. This is the penultimate battle, and the game is not going to pull any punches. No more throw-away narrative slogs - it’s time to show your mettle.
Related: Crystar: Beginner's Guide
Pheles by herself was a powerhouse of a character when you clashed earlier in the game - even if the fight was cut short. Now you have to deal with a more powerful Pheles, and her partner in crime, Mephis, at the same time. The demons who have been stringing you along this whole time are ready to brawl.
This fight is chaotic because both of these bosses are flying around launching all manner of death your way. It’s quite difficult to process what’s going on in this fight simply because there can be so many projectiles, orbs, and purple rays flying everywhere.
Mephis and Pheles are both ranged combatants, and they tend to combine their attacks to force you to dodge and maneuver in interesting ways. Their most common attack is an overlapping, fast-moving, homing projectile. Pheles will launch a series of purple bolts as Mephis throws a burst of homing ground projectiles.
Each hit will deal a small amount of damage, but since one hit will lock you in place due to hit-stun, you will likely take multiple hits at once, leading to potentially hundreds of damage. Because Mephis and Pheles tend to float apart, you could be attacked from multiple angles, making this especially hard to dodge. As a general rule, pick a demon, dodge towards it, then dodge to left or right. This should avoid most - if not all the damage.
Mephis and Pheles can also cover about a third of the arena in chains that
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