After Plato and Aristotle, you’d be forgiven for thinking that Crystar was committed to entertaining bosses that came with some degree of challenge from now on. Sen disproves that fact quite spectacularly. Sen, unfortunately, falls into many of the pitfalls that have plagued all humanoid encounters.
Related: Crystar: Beginner's Guide
Despite this, Sen is a narratively interesting encounter that is still more difficult than many of the fights that came before. Unlike her useless party-self, Boss Sen can quickly inflict a lot of damage if you aren’t paying attention. She is the Queen of rapid strikes, so this fight will be about stopping her from attacking at all.
Sen has two katana and attacks in rapid succession whenever she goes in for the kill. Whilst visually different, all of her katana attacks follow the same general rules - they come out fast, combo into each other, and they can do a nasty amount of damage. Sen doesn’t have any gap-closers, however, so she has to run up to you if she wants to use her swords at all.
Sen also has a ranged attack which she will use liberally if you stay too far away. She will summon a series of red spears that will shoot out and home in on you. Individually, these don’t do too much damage, but if you take the full barrage, it can hurt.
Finally, Sen is relentless. She will actively try and attack you and is more than capable of interrupting you if you don’t time your engagement. Not only that, but Sen can also launch you, although she won’t follow this up with aerials. This will, however, reset your Chain.
Once again this is a Rei Only fight. This alone adds an extra layer of tension as you don’t have any substitutions to fall back on. Thankfully Rei is arguably the best character in
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