Even though it's only 1/3 of the way complete, Emberheart Games' is required playing for not just fans, but anyone who has ever looked up from messing around with an in-game level editor only to realize it's 03:00 and you've been working on diagetic enemy placement for six hours. As yet another movement shooter from Apogee in the vein of, stands out by pulling the same trick did when it branched off the engine in 1995; setting itself apart with unique enemies, an elaborate fantasy setting, and magical spells instead of assault rifles. It worked then, and it works here too.
Currently, is in early access and has only released the first episode of an eventual three (that's the 1/3 I mentioned earlier). It's the 2023 equivalent of how games like released a free shareware version in order to hook players and then charged them for the rest of the game, but now you pay first and wait for the full launch to have access to the complete experience. The old way was unarguably better for players, but shareware marketing hasn't been a viable business model since people stopped mailing floppy disks to each other, and the only thing preventing players from waiting until the game is finished is FOMO.
Fortunately, the first episode of is exceptionally fun. was unique in the fact that it let players choose at the start of their adventure whether they would play as a Mage, a Cleric, or a Fighter, and each of these three characters had their own stats and weapons not available to the other two. This was a neat idea, but in practice it could be frustrating; the Mage was the only character who started off with a ranged weapon, for instance, but it was incredibly weak. The Cleric had the coolest ultimate weapon (a staff that summoned deadly
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