My earliest memory of the Commandos series of tactical stealth games was my dad bringing home a box copy of the original. “The missions take months. Months!” his mate had told him. Get less shit mates, thought I, for I had already played it elsewhere, and knew that the missions took mere minutes if you put the game on easy then rushed your objectives, bonking nazis along the way. I did not rush the new Steam demo for Kalypso’s revival, Commandos: Origins, but it’s still doable inside half an hour. I had expected a little more, but what’s here has certainly given me some optimism that the full game might well be worth sinking - if not months - at least more time than it takes to wildly lunge at a few nazis en route to your objective.
Before loading in, I was offered the following option:
I went with non-historical, mainly because I was worried I was going to get a pop up later like “oh, so you like NAZI flags, do you? You know who else liked Nazi flags?!” (“Crispian Mills” - Graham). The graphics options seem robust enough. I went for high, and the introductory flyover to the demo’s single mission was very pretty, if a lil’ stuttery.
Even if you’ve never played a Commandos game, you might be familiar with the basics here from one of the sadly defunct Mimimi’s absolute belters, such as Desperados 3 or Shadow Gambit. Those games, despite their own wonderful twists and map designs, could fairly accurately be described as spiritual sequels to this series, since the fundamentals bear such strong resemblance. You control a small team of specialists with RTS controls, sneaking around by avoiding enemy vision cones. The vision are divided into ‘don’t walk here’ and ‘don’t crawl here’ sections. You crouch in bushes, perform stealth kills, hide bodies, use gadgets and special abilities, and sometimes coordinate spectacularly gif-worthy team plays.
Even the controls felt immediately intuitive, despite me not having played a Commandos game in years - right down to the
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