You know, I still want to play Cities: Skylines 2. But I had to stop because of a showstopping bug. Today, Colossal Order has released a patch to finally fix that bug. Possibly.
It says right there in the patch notes:
Wow, that’s some bad math going on! Thankfully, it’s maybe fixed.
So, I loaded up my city of Misery and started getting things going. I had some electricity problems, possibly related to small tweaks to the calculations, but I got it under control by connecting some new substations (I thought they were weirdly underutilized in the first place). The difference I noted with garbage is 2-fold. First, facilities can store a lot more. My incinerators were storing, if I recall correctly, 630t of garbage. Now they can store 4,200t. Likewise, the processing speed can more than meet the demand. I’ll probably need to bulldoze one of my incinerators now.
However, I noticed that the garbage warning symbols that appear above buildings that are drowning in trash weren’t going away. Even the chemical facility directly across from my three incinerators still warned that they were packed with garbage. I checked the garbage truck usage from my incinerators, and one of the facilities only had a single garbage truck collecting trash. So, what gives?
As it turns out, those buildings are fine. The infoview shows their levels of garbage are in the green. However, I’m not sure if the presence of those warning symbols means they still have the negative side effects of too much trash. This probably wouldn’t be a problem with a new city.
So, I have a solution. I just bulldozed the buildings in question. The residents there can suck a fish, then rebuild on the ruins of their old lives. It’s time they learned the harsh reality: they
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