We didn't get to Sandfall and Kepler Interactive's Clair Obscur: Expedition 33 while covering Microsoft's summer showcase a couple of weeks ago. If memory serves, when they ran that particular trailer I was busy sponging swampwater out my eyes after writing up South Of Midnight, while Nic had become so vociferously agitated over the debut of Doom: Dark Ages that he was no longer solid and tangible enough to operate a keyboard. Graham, meanwhile, had absconded with Joanna Dark to Immersive Sim Land and Matt, poor Matt, had fallen into a Locust sinkhole while "omnimanouevring" around Black Ops 6. But if one of us had been free and willing we might have had enthusiastic thoughts about this "evolution of JRPGs", in which you are trying to thwart a self-serious artist who is about to magically murder everybody over the age of 32. It is, alas, too late for me.
"Once a year, the Paintress wakes and paints upon her monolith," goes the Steam blurb. "Paints her cursed number. And everyone of that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she'll wake and paint '33.' And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again. We are Expedition 33." Excellent! This is the kind of early-thirties moxie and momentum that saves a world, though I would quite like to play a spin-off game starring the sprightly firecrackers of Expedition 69 and the embarrassing midlifers of Expedition 39.
Expedition 33 takes place in a world inspired by Belle Époque France - the period approximately running from 1871 to 1914, when you couldn't move for art nouveau, cabaret dancers and Baudelairean ennui. It was during this period that the Eiffel Tower was built - you can see it in the screenshot there, though it seems to have melted. Doubtless that Paintress is to blame. She's incorrigible!
As for how you go about nobbling the Paintress, this is a blend of party and turn-based combat with
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