Much like a band or singer-songwriter looking to shake things up and explore new aural delights for a third album, Cat Quest 3 takes to the high seas in search of a refreshing change of pace after a pair of medieval fantasy adventures. This time, the punniest action RPG out there is all about pirates and a quest of legendary booty of the North Star.
There’s a fresh tale of predestination and prophecies in Cat Quest 3, with the opening cutscene showing the Pi-Rat King sinking a ship on the open waters, with the only survivor being a kitten in a wicker basket. That little kitty is discovered by the spirit of Captain Cappey, who shepherds you through to adulthood and then journeys with and encourages you on your adventure of piracy across the Purribean. The good and honourable kind of piracy, though, where you’ll still deliver mail between NPCs and not just terrorise shipping lanes.
Of course, since you’re now a pirate, that means you’ll spend a fair amount of time on a ship of your own, which adds a new layer to the action RPG battling you’ll still find on land. It’s a nice, albeit light, change that still feels very much in keeping with the on-land action, though the ship has a distinct turning circle and momentum, and you’ll have to manage its own set of upgrades.
While it’s perfectly in keeping with the rest of the game, I did wish for a little more depth to the ship combat though. Your cannons auto-aim within an arc before you, instead of having broadside batteries like you might expect, so it actually feels more like you’re dogfighting in planes instead of ships – strangely, even the most basic enemy ships have full 360º aiming. It’s also a pain that you can’t repair your ship without it first being destroyed, which you have to swim next to in your life preserver for a few moments to restore. Racing away to get back to a little jetty and summoning your ship just brings it back to you in the same condition, so where you have a spell to heal up your kitty between rest
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