Developer Free Radical Design has been shut down by Embracer Group, and the TimeSplitters reboot the studio had been working on has been presumably cancelled. In the wake of the studio’s shutter, several former employees have shared concept art for the shooter, showcasing weapons, environments, characters, and more.
On top of that, an alleged interview with a developer choosing to remain anonymous has also been published on the community-managed Free Radical Archive, revealing details about the cancelled project and its development. The Free Radical Archive claims that the anonymous developer verified their identity by sending a previously unseen version of a piece of character concept art that aligns with a different render of the same character that has been publicly shared, with a few different details.
According to the interview, the new TimeSplitters game was originally meant to be a free-to-play battle royale shooter, with additional modes like deathmatch, team deatchmatch, capture the bag, and more. “Characters and skins were microtransactions,” the developer said. “At least that was the plan. There was debate over what would be offered as standard and what was purchasable. But for the sake of the publisher we showed everything as purchasable.”
However, the developer has claimed Free Radical Design was never fully sold on the original vision for the game. “Nobody wanted that really, not even us, but we didn’t have much of a choice for a long time,” they said.
As per the developer, co-founder Steve Ellis pitched the game as a battle royale shooter to then-publisher Deep Silver in order to get the project greenlit. They said, “I think Steve pitched the BR to them [Koch Media/Deep Silver] in order to get it greenlit.
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