With a handful of optional objectives, it's only natural to wonder whether it's possible to keep playing after beating the final boss and finishing the main story. is a Soulslite action RPG with firearm-centric gameplay. As protagonist Nor, players will dodge, jump, and shoot their way across the map, defeating mobs of enemies and crushing Old God bosses as they attempt to keep humanity alive.
uses a semi-open world design philosophy: in short, players are able to travel freely through small, but condensed areas. They can fast travel back and forth between certain waypoints, while Nor's caravan serves as a persistent hub area. There's a fair bit of side content to be done, but not so much that it gets repetitive or feels like a chore. That said, players may leave some things unfinished before heading into the final boss fight of, and may consider returning to tackle some of that side content even after finishing the story.
Flintlock: The Siege of Dawn is an upcoming action RPG that features a variety of skills, combat encounters, and a unique open world to explore.
Thankfully, it is possible to keep playing after beating the final boss, and go around completing any and all side content the player left unfinished. It's as simple as loading an old save, which will place the player right before the last boss arena, and allow them to continue as if they had never begun the final battle. From there, it's possible to fast travel just as before, and complete whatever they left unfinished.
There’s not too much side content available in, but there is a wide variety. Most of it remains available even after the credits roll. After beating the final boss, players can return to complete Inaya Shrines, which increase Nor's max HP; Enki’s feathers, which buff her fox companion; Hamlets, which can be cleared of enemies to unlock new fast travel points and healing item upgrades; games of Sebo, an in-universe board game; and various other side quests.
Some side quests may have a
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