Destiny 2 Lightfall is now just two weeks away, so to set expectations ahead of the big Year 6 expansion kickoff, Bungie's dropped an irresponsibly large blog post (opens in new tab) penned by game director Joe Blackburn. It delves into Bungie's big goals for the year ahead, from Power level changes and weapon crafting updates to ways to "bring challenge back to Destiny" through ability and enemy tweaks, so grab a drink and get comfy because it's time for a hefty read.
Bungie outlines four relatively abstract points for Year 6 of Destiny 2: "expand players' imaginations, bring challenge back to Destiny, enrich our content, and connect our Guardians." How's Bungie gonna expand your imagination? Well, it starts with making seasonal content less predictable.
As Blackburn casually revealed today, Lightfall will kick off the Season of Defiance, and it will be followed by the Season of the Deep (a title sure to put Destiny lore enthusiasts on high alert). Bungie apparently wants to preview seasons like the Season of the Deep more thoroughly ahead of time to keep players apprised of where the game is headed, though Blackburn says the team will still keep some surprises in reserve.
Season of Defiance will streamline the well-worn process of upgrading a vendor skill tree every week and cashing in Umbral Engrams. Expect fewer vendor upgrades with more individual impact, Seasonal Engrams replacing Umbral Engrams (and freeing up a lot of inventory space, as they're now stored with vendors), and standard Legendary Shards and Glimmer standing in for now-retired Umbral Energies, all with the goal of making seasonal loot simpler to earn. Likewise, Blackburn mentioned better base loot from seasonal activities so that cashing in seasonal
Read more on gamesradar.com