The Destiny 2 Strand unlock grind will be less tedious than the grind to earn Stasis and its Aspects and Fragments. Although Bungie team members previously suggested they learned some lessons from Beyond Light’s Stasis Aspects and Fragments unlock process, the confirmation that the forthcoming Darkness-based Destiny 2 Strand subclass will require less grind than its predecessor in the FPS game is a relief.
The changes mean players excited to explore Neomuna and other Destiny 2 season 20 content won’t have to shift their full focus to the Strand grind when the subclass launches on the Destiny 2 Lightfall release date.
Word of this change comes from a Bungie press briefing as reported by Fanbyte. In response to a question about whether unlocking Strand would be like unlocking Stasis, Bungie creative director Tyson Green offers a glimpse at what to expect.
“That’s a very sanitised version of ‘Will unlocking Strand be as painful as unlocking Stasis?’ No, it will not be,” the developer says. “It’s much cleaner, the way that it’s handled this time – it’ll be much more reminiscent of the way that you unlock the light subclasses, or the aspects of fragments for those.”
“There’s both more freedom in picking which aspects and fragments and grenades you want to earn first, and the way that you earn those is less frictioned and less time-consuming,” game director Joe Blackburn adds, suggesting players would likely see “fully operational Strand Death Stars” ready for the day-one raid.
Although players discovered and unlocked the Stasis subclass as they explored Europa as part of the Beyond Light campaign, fully unlocking its Aspects and Fragments meant a grind that involved using Stasis to defeat specific numbers of slowed and frozen
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