Destiny 2 will become harder across the board as the developers experiment with new ways to combat the power creep that made its way into the game’s revamped buildcrafting systems with the introduction of Stasis and the Arc 3.0, Solar 3.0 and Void 3.0 overhauls introduced throughout the past year in the FPS game. According to a lengthy blog post from Joe Blackburn, Bungie’s game director for Destiny 2, players can expect several difficulty changes upon the Destiny 2 Lightfall release date and the launch of Destiny 2 season 20, officially known as the Season of Defiance. These changes will make the game more challenging to players beyond simply increasing the damage dealt by or taken from enemy combatants.
The blog post covers significant ground as an overall ‘state of the game’-type piece that fleshes out what players can expect in the year ahead. In the post, Blackburn lists four core tenets, expressing the team’s desire to expand players’ imaginations, bring challenge back to Destiny, enrich content, and connect Guardians.
Specifically, regarding bringing challenge back to Destiny, Blackburn expands into efforts to combat the inherent strengths of the overhauled subclass systems paired with powerful weapons and gear designed to complement specific class abilities.
The Bungie team had previously shared that it would slow the timing for ability regeneration, which Blackburn reiterates in the post. He also notes that the energy cost of resilience mods will increase from 1 to 2 for minor mods and 2 to 4 for major mods. He also announced an upcoming balancing patch addressing gear-driven buffs.
Bungie also intends to implement several changes to make the game’s content more challenging, regardless of player power level.
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