With the introduction of Stasis in Beyond Light and the gradual rollout of 3.0 subclasses across The Witch Queen era of Destiny 2, players were able to build their Guardians into powerful defenders of humanity. Once Lightfall launches though, expect a stiffer challenge as Bungie begins fine-tuning the baseline difficulty of the game.
While multiple difficulty levels in content such as campaigns, Nightfalls, secret missions, dungeons, and raids will still be offered, the studio is looking to bring more challenging content back to the game via a two-pronged approach. According to game director Joe Blackburn, the first part involves tuning abilities across the board for both PvE and PvP.
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«Destiny is a game about guns and powers; we want both to shine,» Blackburn said in a Bungie blog post. «So, starting with Lightfall, we are moderately increasing ability recharge time across a wide selection of our abilities as mentioned in the ability tuning preview last week. With the buildcrafting updates in Lightfall, we believe great builds will be much more accessible to the community, and while we still want your gear and your mods to be critical, some of the buffs to Guardians’ damage and survivability were just a bit too strong in the old system, and so we’ve taken this opportunity for a balancing patch to gear-driven buffs.»
On a more subtle level, the amount of damage resistance granted by resilience and increasing the energy cost of resilience mods is also being
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