Paratopic was a muddy, blood-filled VHS cassette of a game, a game of midnight highways, pinched, pixelart faces and acidic service station lighting. The next game from developer Arbitrary Metric, Roman Sands RE:Build, is... very different, at least on the surface.
The first Act of the new Steam demo sees you staggering onto the beach below some kind of tropical resort. You wander up past the pools to the cavernous lobby and are immediately set upon by haggard guests, who appear to think you're a member of staff. So you become a member of staff, fetching margaritas, tracking down the check-in ledger and running downstairs to adjust the boiler settings. You earn XP from quests towards employee ranks that unlock useful items at vending machines. And you try to work out what you're doing here, or why everybody's so terrified of the sun. I haven't deciphered the mystery yet.
The art direction is a hedonistic wash of powder-purples and sickly metallic shades, its Paradise Killer-esque concrete hung with naff blow-ups of the Mona Lisa and other canonical works that are mostly encountered nowadays on Getty Images. The guests - most of whom are absolutely begging to be smothered in their beds - look like dolls with pipecleaner limbs, but appear in dialogue as gnarly anime portraits floating against a sea of mercury. The music is constantly starting you up and slamming you to a halt, with tracks giving way to each other abruptly, and jingling trails of speed-up collectibles to sprint along.
The whole thing feels over-caffeinated and strung out, molten sugar leaking from its pores, in a way I haven't experienced since bidding on xeno-hearts in Space Warlord Organ Trading Simulator. A smaller flourish: the aiming reticule is
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