Ukraine-based cloud gaming service Boosteroid was certainly among the happiest parties when Microsoft formally announced the closure of the acquisition of Activision Blizzard, as testified by this tweet.
It's only natural, as Boosteroid was among a restricted circle of cloud companies (NVIDIA's GeForce NOW, Ubitus, Nware, and EE) to get a 10-year license from Microsoft as the Xbox company tried to convince regulators that it wouldn't dominate the cloud gaming market after the merger.
The license included Activision Blizzard games on the condition that the acquisition was completed. That plan was nearly stopped by the UK's Competition and Markets Authority when it blocked the merger in late April. Boosteroid, just like other cloud companies, publicly decried the CMA's decision, which would have prevented it from getting prized franchises like Call of Duty and Diablo on its cloud platform.
As you're certainly aware by now, Microsoft finally managed to obtain approval from the CMA after restructuring the deal: it sold the cloud gaming rights of Activision Blizzard games to Ubisoft for 15 years. While this means Boosteroid (and the remaining aforementioned cloud providers) will get Activision Blizzard games, there were lingering questions on how the restructured deal would affect these previous contracts and when cloud gaming users can expect to see those titles joining their libraries. I've reached out to Boosteroid Corporate VP Vlad K to get answers.
What is your assessment of the restructured Microsoft/Activision Blizzard merger?
The restructuring of the acquisition is even more positive for the competition in the cloud gaming market.
In our opinion, that was not necessary and any potential competition issues were properly
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