Team Reptile brings you Bomb Rush Cyberfunk, 1 second per second of highly advanced funkstyle. In a world from the mind of Dion Koster, where self-styled crews are equipped with personal boostpacks, new heights of graffiti are reached. Start your own cypher and dance, paint, trick, face offTeam Reptile brings you Bomb Rush Cyberfunk, 1 second per second of highly advanced funkstyle.
In a world from the mind of Dion Koster, where self-styled crews are equipped with personal boostpacks, new heights of graffiti are reached. Start your own cypher and dance, paint, trick, face off with the cops and stake your claim to the extrusions and cavities of a sprawling metropolis in an alternate future set to the musical brainwaves of Hideki Naganuma.Good-
Nails the atmosphere and aesthetic of Jet Set Radio, especially with the cutscenes. Interesting story with involving characters.Good-
Nails the atmosphere and aesthetic of Jet Set Radio, especially with the cutscenes.
Interesting story with involving characters. Controls feel nice and responsive.
Bad-
Not very challenging, and mechanics like tagging feel overly simple.
Combat gets the job done but still feels awkward. Gameplay loop can feel repetitive when it comes to challenging rival gangs.
Thoughts-
If Bomb Rush Cyberfunk achieves anything, it’s in proving that there’s truly no such thing as “The End” on the streets.
It’s a story that will live on, hopefully creating as many interpretations of Jet Set Radio’s legacy as it does glorious homages. Maybe it could serve as a base for Team Reptile to flesh out its ambitions and flex its design muscles. For now, I’m content in basking in the nostalgia, even if it doesn’t outright transport me back to the glory days of the Dreamcast.
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