Fighting a low-poly war consisting of 200+ players is easier said than done – especially when you factor in fully destructible environments and the pressure to compete with the ‘Triple A’ gaming space. Despite all of those hurdles, however, Indie hit, BattleBit Remastered rolled up in an APC and effortlessly started taking names.
Like a real warzone, not everyone is going to be decked out with the same kit nor are they going to fill the same roles. This is where ‘Classes’ come into play, and they largely dictate what you can do whilst out in the field, and what support you can bring when firepower isn’t enough. With five classes in total, there’s a lot to cover.
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Not Your Average Grunt
The Assault Class functions as the default. It’s there to push the frontline whilst being supported by more specialist units. Despite their gruntish behaviour, the Assault Class comes with a myriad of benefits that elevate them to a very mobile and tricky unit to deal with.
As standard, the Assault Class gains speed bonuses to both weapon swapping and aiming down sights. This makes them excellent at reacting to any situation and dispatching the threat. Even when outgunned and ambushed, the Assault Class can come out on top. This is made even easier thanks to heavier armour as standard.
Not only that, but you also gain access to three grenades and a bunch of extra gear as you level up. We are talking about things like Grapple Hooks to scale buildings and Sledgehammers to carve new paths through urban areas. Whilst the class wants to pressure objectives, they can complete that goal in countless ways.
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