Although Don't Nod is most well-known for the series of character-driven adventure games, the developer has sometimes broken away from that dialogue and puzzle-driven model. 's impressive visual novel inspiration is one such example, while 's horror-tinged action RPG remains one of the best vampire games you can play. The latest game to show Don't Nod's ambitious side is .
Set in the late 1600s, tells the story of Antea and Red, a pair of spirit-hunting Banishers who have taken on the duty of ridding a New England colony of a terrible curse. However, after Antea is killed and becomes a ghost, she and Red must both try and finish the job they have and find a solution for Antea's death. Will the player choose to give Antea the closure needed to pass on, or will they try and complete a dark ritual to bring her back to life?
Banishers: Ghosts of New Eden does enough to make itself memorable.
may have a spooky setup that could set it up as an anticipated horror game, but in reality the game takes the form of an action RPG with a semi-open world. On top of this, a lot of its quests, both the main questline and the side mission 'hauntings' that will keep the player entertained through, have an element of sleuthing to them. The player must find items that tie a ghost to a particular person, often relying on Antea's spirit powers to uncover hidden objects, feeling like a stripped down version of how the mysteries of operate.
The game's missions are all relatively linear in their approach, with one or a set of key items to find or a solution to deliver, but there is a level of autonomy given at the end of each of these hauntings. The player must decide whether to help a ghost ascend, banish it to a darker fate, or instead 'blame' the living human for why the haunting has occurred and sate the vengeance of the spirit in question. It's a strong morality system, not always clear cut and very much dependent on player motive, as blaming the living is the route to bring Antea back
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