Baldur’s Gate 3 is still coming to Xbox, but it may require “compromises” to get there, according to the boss of developer Larian.
Speaking to IGN, founder and creative director Swen Vincke was asked why the game is coming to PC in August and PS5 in September, but still doesn’t have a date on Xbox Series X/S.
According to Vincke, the issue lies with a Microsoft policy that requires games to have the same gameplay features on both Xbox Series X and Series S.
While Series S games often have a lower resolution, frame rate or level of detail, this is considered acceptable by Microsoft given that it’s less powerful than the Series X. What isn’t considered acceptable, however, is the removal of modes or other features.
The issue, then, as confirmed by the studio in February, is that the split-screen co-op mode runs perfectly well on Xbox Series X but is struggling to run to an acceptable level on Xbox Series S.
The team is reportedly hesitant to remove split-screen co-op altogether (thereby making the Series X version less feature-rich than the PS5 one), but Microsoft’s policy also means it can’t just remove it from the Series S version and keep it in the Series X version.
Explaining the complexity of the co-op mode, Vincke explained: “You’re very free in what you do, more free than people expect. That means you can run into a really big city that’s much more dense than people expect.
“You can do all kinds of craziness, so it requires a lot of optimisation. On certain platforms we’re just faster than on other platforms. It just takes us time. That’s the reality of development.
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