There's currently a question mark hanging over the Xbox versions of Baldur's Gate 3. They are happening but they're held up by Xbox Series S, which is struggling to run split-screen co-op at an acceptable performance standard.
An added complication is that Microsoft wants feature parity across the Series X and S versions of the games — so much so there's a suggestion Larian would not be able to release one Xbox version of Baldur's Gate 3 with split-screen co-op, and the other without it.
The last we heard from Larian was that it was working on it, and that it was weighing up some «compromises» — the suggestion being that split-screen co-op on Xbox Series S could, potentially, be removed. So when I spoke to Larian boss Swen Vincke about this last week, I asked whether a decision had yet been made.
«It's challenging,» Vincke said after a brief pause.
«The team has been working hard on making it work, but they're still working on it. And the problem with optimisations is you finish one thing and then a new one pops up. So here, we're dealing with a situation where we just go through the motions.
»The team will manage because they managed to make [Divinity: Original Sin 2] run on the Switch — but it took time."
Does that mean, then, that Vincke is confident it will happen?
«I'm confident in the team,» he answered. «If it's possible, they'll make it happen. But it's a very big game.»
He added: «Somebody told me [something] the other day and I thought it was a really good way of saying it. They were talking about Call of Duty and they said every single time there's a player that comes in, you get a little zone around the player, and the more zones you have, the slower it becomes.
»We have the same thing in a game like BG3,
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