By Sean Hollister, a senior editor and founding member of The Verge who covers gadgets, games, and toys. He spent 15 years editing the likes of CNET, Gizmodo, and Engadget.
Sony said it was coming, and now it appears to be here. Several gamers say they’ve been <a href=«https://twitter.com/rdmetz/status/1688661884424110081?ref_src=» https:>invited
to a public beta test of PS5 cloud gaming — one that streams games to a PS5 at up to 4K resolution.
We didn’t previously know Sony would be streaming at 4K, and it could be a big deal no matter what that “4K” actually means.
While we haven’t yet confirmed the public beta with our contacts at Sony, several users at popular gaming forum ResetEra say they’re in, and ArashiGames says you can choose between 720p, 1080, 1440p, and 2160p (4K) resolutions, with games automatically loading your cloud saves so you can pick up and play.
While cloud saves may seem like table stakes, that hasn’t always been the case: early versions of Sony’s PlayStation Now cloud gaming service understandably had no initial way to import savegames from your PS3, for instance.
While it’s not clear whether the 4K “max resolution” refers to the render resolution (i.e., the gaming graphics) or the streaming resolution (the actual size of the images beamed to your TV), either would help because of how cloud games are streamed. Images have to be compressed quite small to get rapidly fired across the internet 60 times a second (or more), and that compression can often manifest as an ugly haze over what’s otherwise a perfectly playable game.
Streaming at 4K resolution helps fix that, even if you don’t have a 4K screen, as we’ve explained testing Nvidia’s GeForce Now and Google Stadia. (Both of those services
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