Adopt the dark and strike from the shadows as a Rogue in Baldur's Gate 3.
By Ethan Anderson on
The Baldur’s Gate 3 Rogue class is the perfect choice if you plan on making your moves from the shadows, either from a distance or up close. Rogues can become silent killers with plenty of Bonus Actions and high single-target damage, so we’ll be breaking down the class with an overview here to help you get to that level.
The Rogue class functions at its best when you sneak from target to target, taking them out as efficiently as possible. We’re here to show you how to use your Dexterity stat to its fullest potential, whether that be with bows or close-range weapons.
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Outside of combat, Rogues excel when it comes to stealth, sleight of hand, and lockpicking checks, so it’s always a good idea to have one in the party if you want to open chests or enter areas that you wouldn’t normally have access to.
The Rogue class features are far simpler than others, like the Monk for example, making them easier to grasp early on in the game. You won’t be using any magical abilities, and your main focus should be landing sneak attacks in situations where you have an Advantage–like from stealth.
Proficiencies are mostly determined by your race/sub-race, and for a Rogue, we suggest playing as a Wood Elf, Half-Elf, or Drow. These races will provide you with a light armor proficiency, along with weapon proficiencies in simple weapons such as clubs, daggers, greatclubs, handaxes, javelins, light
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