contains countless side quests to take on in Act Three. Avenge the Drowned is one such example that uncovers the murder of a Wavesinger. This is just one of multiple quests that all lead to Flymm's Cargo and the Iron Throne beneath it.
Avenge the Drowned centers around an entrance to Gortash's secret underwater prison. Despite being a crucial location for several quests, including Avenge the Drowned, Save the Gondians, and Wyll's companion quest, the exact location of the Iron Throne is never explicitly given. The Iron Throne ranks among the most difficult sections of, but first starts with finding Flymm's Cargo.
In, Avenge the Drowned starts after speaking with Wavesinger Allandra Grey at the Water Queen’s House. This location is found in the southwestern section of the Lower City in Act Three. The Wavesingers ask you to investigate a polluting beast in the city harbor, which refers to the submersible underneath Flymm’s Cargo. You can speak with the NPC Gowlan near the Harbor Docks Waypoint for more information, or head directly into the waterside warehouse.
Flymm’s Cargo is tightly secured by several locked iron doors. The best way to break in is to use a high dex character, such as Astarion, to go upstairs on the south side and lockpick the door. Inside Flymm’s Cargo cargo, combat instantly starts with several low-level beasts. Entering from the top provides an advantageous start. Once cleared, the basement door in the room’s far corner leads directly to the Iron Throne.
To complete Avenge the Drowned, you need to enter the submersible by either intimating or deceiving Redhammer the Deviser. The Gondians, Omeluum, and Duke Ravenguard are among the most notable prisoners that can be freed and characters certainly worth saving in .
The Wavemother's Robe is an incredibly useful caster item. It gives resistance to Fire and Cold damage and provides a 1d4 healing bonus if your character starts their turn while either standing or submerged in water.
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