Blizzard has implemented various hotfixes, adjusting the damage of Hunters and reducing the healing output of Mages. Blizzard has said they would be doing balance changes for Season of Discovery, which you can read about here.
Over the first 24 hours of Season of Discovery, we made a few discoveries of our own that resulted in design changes. We expect that most players haven’t seen much of this yet, but want to note it for reference.
Season of Discovery - Healing caused by Arcane Explosion reduced by 80%.
We did not intend for Mage healing to trivialize content.
The Explosive Shot rune ability has been redesigned and its damage dramatically decreased.
Each time it deals damage, it now damages all enemies within 8 yards of the primary target.
Chimera Shot damage reduced to 85% weapon damage.
- When it comes to output, Hunters are proving to be an outlier. With these changes, Explosive Shot should fill the AOE niche and Hunters should still be very strong, but also more in-line with the output of other classes at level 25.
Adjustments have been made to the Ashenvale PvP event to allow it to start a bit easier.
- Please be reminded that there will not be much intrigue here until Ashenvale is teeming with level 25 players.
Numerous fixes have been made to Rune acquisitions to make them less prone to bottlenecking.
Fixed a bug with Twilight Lord Kelris in Blackfathom Deeps that was causing him to target pets with his abilities too often, including his Sleep ability, which should no longer target pets at all.
Fixed a bug with Aku’mai’s Void Elemental adds that caused their Shadowbolt Volley ability to deal incorrect damage.
Going forward, if we need to make changes that will impact gameplay, we’ll note them in our usual.
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