PlatinumGames is known for its incredible action games with excellent combat, with examples from ranging from Bayonetta to Nier Automata. Plenty of fans have grown to love the studio's many different licensed and original titles, as well as lamented the cancellation of Scalebound and what could have been. PlatinumGames recently collaborated with Square Enix once more, though instead of working on a new Nier title, the two came together to create a new IP called Babylon's Fall. Designed as a co-op, live-service action game based on PlatinumGames excellent melee combat, the end result was nothing close to the game's potential at launch this March.
Marketing began to slow down a bit for Babylon's Fall prior to previews in late 2021, and impressions were not kind for the burgeoning live-service action game. Critics lamented the gameplay, narrative, and environmental design of Babylon's Fall, all issues similar to another co-op action game that saw a similar reception at launch: Godfall. Both Babylon's Fall and Godfall, other than sharing the same last syllable, saw a similarly poor reception at launch. Critics and players cited similar concerns with lackluster gameplay and loot depth, the level design being monotonous and repetitive, and a lack of identity that weighed down both Babylon's Fall and Godfall upon release.
Babylon's Fall Could Improve on Astral Chain's Formula
Both games technically fall under the so-called «looter slasher» subgenre, as defined by Godfall developer Counterplay Games. Character progression is dependent on finding all sorts of new weapons, armor, equipment, as well as any kind of skill or stat-based improvements as players advance. Some of the best live-service games were built off this framework,
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