After the initial opening in Babylon's Fall, players will eventually be brought to the hub world. This area is incredibly reminiscent of the ones found in similar games, such as Destiny or Splatoon. Just as they are in those titles, players are able to interact with a myriad of things other than the main story quest line.
Babylon's Fall's hub world is fairly small when compared to some others, but it is not without some interesting things of note. Players should feel encouraged to explore around themselves, but everything available to them will be organized here below.
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After the opening, which sees players beginning in the hub at the tavern, players will always appear in a specific location going forth. Immediately to their left, they should notice an NPC named Zafardo. Zafardo will offer players some lore about the world, but, otherwise, nothing particularly noteworthy.
If players return to the starting position, they will see a staircase going up on their right. If they follow this staircase, they'll find their inbox in a golden chest. Leaving this room, players can continue along the top patio and further up some stairs where another NPC named Druder can be spoken to. This NPC is similar to Zafardo, in that he is mostly just a lore dump.
Players can then drop from the patio or go down the nearby stairs, across from which is Ishum's Forge. If they go to Ishum before completing the Volcanic Cloister missions, Ishum only offers a few lines of dialogue. After completing the Volcanic Cloister missions, however, players can return to this forge to craft items from materials found in missions.
Leaving the forge to the right will lead players closer to the dock and the seaside. There,
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