Elden Ring has reviewed exceptionally well, but one of its more glaring issues is repeated boss encounters. The open world of the Lands Between is packed full of content, with caves, catacombs, mining tunnels, and plenty more. These mini-dungeons are Elden Ring's fixed version of Bloodborne's Chalice Dungeons, but they are marred by similar final fights. Especially in the latter half of Elden Ring, these boss fights can become tiresome as new gimmicks are introduced to add a faux layer of variety.
This is especially disheartening because the mini-dungeons are generally very fun. There are so many that they understandably share aesthetics and architecture, but their layouts and enemy combinations are sufficiently varied. One catacomb will look similar to one that was previously explored, but may be surprisingly long, have unexpected enemies, or new platforming challenges. The variety in the mini-dungeons themselves is rather impressive for such an expansive game, but their bosses don't necessarily share that trait.
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A highlight of Elden Ring is its thrill of the unknown, and in the early parts of exploring the Lands Between, wondering what powerful enemy will cap off each dungeon is a large part of this. Thoroughly exploring rewards players with Runes and new items, but some of the excitement starts to wane when the player starts to expect what bosses they'll encounter. Oftentimes there will just be a large over world enemy, like a Troll, with a different type of weapon, or a common boss like the Erdtree Burial Watchdog will reappear, accompanied by a different group of regular mobs.
Elden Ring has well over 100 boss fights, and making an entirely unique encounter
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