Arizona Sunshine 2 picks up almost straight after the end of the first VR zombie shooter with our wisecracking but unnamed protagonist waking up to see a military chopper crashing nearby, thus setting off a quest to find Patient Zero and rather more importantly, find anyone else who may be alive. Between you and those objectives? Well, plenty of zombies to blast into oblivion, of course!
You won’t be going alone on this quest, as within a few minutes of starting the game you meet Buddy, your AI companion dog for the game. He is quite the bestest boy ever, chasing after zombies (or Freds as they are known in game), collecting keys for you and generally being adorable. For an AI companion he’s quite smart and automatically attacks the Freds nearest to you, though you can command him yourself to go rip the throat out of a specific Fred. He by far the most useful weapon you have, but that’s not to say the rest of the guns are rubbish.
From pistols to shotguns, miniguns to uzis, all the weapons handle exceptionally well and you can pull off headshots from quite a distance. Reloading the weapons is fiddly at first – you have to eject the magazine, grab a new one with your other hand, shove it in the gun, then finalise the loading with yet another action. It’s bit like playing Twister with just your fingers in the Sense controllers as you have to press and hold multiple buttons all at once. I frequently dropped the gun mid-reload at the beginning of the game, but you do eventually get the hang of it.
Thankfully you’ve got time to learn. The Freds themselves are generally slow moving, although your do get ’28 Days Later’ running zombies further on in the game, and the usual armoured and tank sized zombies who take multiple hits.
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