With AMD's FSR 3 frame generation being supported in an ever-increasing number of games and with talk of an AI-based FSR 4, one could be forgiven for forgetting all about AMD's Fluid Motion Frames (AFMF), its driver-based global frame generation tech. AMD certainly hasn't forgotten about it, though, because the company has seemingly just announced that the second generation of the technology will launch with the next Adrenalin driver.
I say «seemingly» because the AMD blog page announcement is short and vague. It says, «We’ve made continuous enhancements to the AMD Software: Adrenalin Edition application, introducing valuable updates and innovative features — in this latest version of AMD Software, we're excited to announce AMD Fluid Motion Frames 2.»
There's no clarification over which Adrenalin driver AMD's on about, but I assume, given the titles of the surrounding failed blog posts, it means the next one, which should be the 24.9.1 September driver.
Because yes, this comically short blog post, I should mention, is sandwiched between three other failed attempts, one stating «Text goes here», another titled «Test Draft» and stating «Test», and the third saying nothing at all but featuring a blank image placeholder on AMD's gaming blog page.
I assume there will be a fuller announcement when it launches, but we already know what to expect given AFMF 2 has been in beta for almost two months, having been packaged in a tech preview driver on 29 July. In short, it doesn't reinvent the AFMF wheel but does improve on it.
AFMF, for reference, has been out since January. It's a software-based, driver-level frame generation technology that doesn't require any specialised hardware to run—just your standard shaders. You toggle it on in the Adrenalin software and that's it. Requiring no per-game implementations, it works with all DX11 and DX12 games.
Of course, this also means no per-game optimisations, unlike FSR 3 (and DLSS 3's Frame Gen feature) which uses the AFMF
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