Hello and happy Autumn. It’s that time of year where there is a chill in the air, everything seems to have a pumpkin spice flavor (bleh!), and you can feel the magical spirit of Halloween quickly approaching. In case you missed it, we just revealed a lot of cool tricks and treats coming for Season 13 in our Developer Update, including an up-close look at the new Spellbinder Widowmaker Mythic Skin, a detailed look at four maps that are getting major changes, new updates to the in-game scoreboard, and a first look at the hauntingly fun Junkenstein’s Laboratory. (Insert scary thunder here.)
Okay, so to kick things off, let’s take a look at Tank adjustments. Ramattra’s Pummel while in Nemesis form is getting an adjustment that will better give opponents a chance to take cover without really impacting the lethality of the attack. The attacks from Ramattra’s punches will no longer pierce barriers, but instead will deal 2.5 times the damage on them. This gives Ramattra more strategy to decide whether to focus on breaking a barrier which can leave opponents vulnerable to attacks from your teammates, or instead focus on individual targets. Heroes like Reinhardt also now have more of a choice to make—using their barrier’s health or eating the punch themselves. We hope this change can make for a more interesting engagement while Ramattra is in his Nemesis form.
Mauga’s getting a buff to Gunny, his Incendiary Chaingun, where ignite damage over time will now last four seconds. Combined with the burst potential of Cha-cha, his Volatile Chaingun, Mauga will have more reason to stay focused on smaller targets without making him stronger against other Tanks.
For Supports, you’re going to see a notable change for Juno, who has performed really well. She remains popular, and we expect that to continue well into Season 13, but we want to bring in her healing potential a bit and encourage players to rely on her mobility more. First off, her fall-off range is reduced, which will require her
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