This is the week of the PS5 Pro, and you can expect lots more coverage on Sony's mid-generation console refresh. Earlier today, we published our unboxing of the hardware; now, here's another episode of our chats with game developers who have chosen to support the new console at launch.
This time around, we interviewed Yongcheng Liu, Console Version Producer of Naraka: Bladepoint at NetEase ThunderFire Universe X Studio. The free-to-play battle royale game continues to be extremely popular and just received a new gameplay mode and new hero (Cyra, a high priestess from the Temple of Light and Shadow, a support-oriented character who excels at healing teammates, controlling enemies, and dealing damage).
In our PS5 Pro chat, Liu said the new console runs the game twice as fast as the base PlayStation 5. The producer also reckons PlayStation Spectral Super Resolution offers similar visual quality to the current AI upscaling benchmark, NVIDIA DLSS, save for minor differences in small details. Keep scrolling below for the full Q&A.
What do you think of the PS5 Pro's hardware? Which single feature were you most impressed with?
The GPU upgrade is highly significant, offering approximately double the performance improvement for Naraka: Bladepoint. The most impressive features are PSSR and VRS. In particular, VRS, when applied to specific rendering processes in Naraka: Bladepoint, can drastically reduce rendering time. This is extremely important for a competitive game like Naraka.
Compared to the jump between PS4 Pro and PS4, would you say the PS5 Pro-PS5 difference is similar, reduced, or increased?
The PS5 version of Naraka: Bladepoint is our first console game, so unfortunately, we did not have the experience of transitioning from PS4 to PS4 Pro. I believe that with the next generation of console upgrades, we will have much more experience and informed insights to answer this question.
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