What is it? A first-person spaceship 'em up for 1-4 players.
Expect to pay: $25 / £22
Developer: Hutlihut Games
Publisher: Focus Entertainment
Reviewed on: Ryzen 7 5800X 8-Core Processor, RTX 4080, 32GB RAM
Steam Deck: Playable
Link: Steam
Void Crew is a chaotic first-person mix of FTL: Faster Than Light and Sea of Thieves that asks you to take your team of one to four players and tumble through the galaxy, trying to keep your ship intact as you bounce between increasingly difficult space battles.
The structure actually is FTL. At the end of each encounter you'll power up the ship's void drive and hop into space, before going to a glowy 3D map to choose which of three missions you want to take a swing at next. They are varied, and while you inevitably end up throwing down with clouds of enemy ships, it does feel like there's a difference between, say, ambushing a convoy and wiping out shipyards.
The end result is basically the best Firefly game ever made, with you and as many friends as you can cram into the ship waging a guerilla war in every direction, jumping away into the void just as things start to turn against you.
Your crew is divided into four different classes: Pilot, Engineer, Gunner and Scavenger. The roles are simple: the Pilot flies the ship, the Engineer fixes it, Gunners defend it, and the Scavenger… gets a grappling hook. The first three have skill trees that boost their specific niches and even give them a power-up that's perfectly suited for moments of do-or-die heroism, from letting Gunners supercharge their emplacements to the Engineer running faster and repairing quicker.
The Scavenger, meanwhile, has a loose hodgepodge of upgradable skills that makes them better outside of the ship. It's a role that’s just not needed — while hull breaches require someone to go out into wide open space to fix them, in that case you really want that someone to be an Engineer, who's better at the actual fixing. There are certain objectives that require you
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