Greetings from the StarCraft II Community Balance Council!
After several weeks of balance testing on the PTR server, we are pleased to release the final set of balance changes, including only a couple of small adjustments from the latest PTR package. We are very thankful for the entire community, who have been highly active in organizing tournaments, playing, and providing feedback on the new balance changes. We hope that the new patch will improve the state of the game and make it even more enjoyable for both players and viewers.
Community Council Comment: We believe that the Energy Recharge ability has found its place in Protoss builds and has been very helpful in scouting and defending in various scenarios. With a couple of small adjustments below, we feel that the current set of Protoss and Terran changes is an overall improvement for Protoss gameplay stability in the early game compared to the previous patch.
Community Council Comment: The increased range will allow Protoss players to be more flexible when placing Shield Batteries while defending their bases and expanding to new locations, without boosting the offensive capabilities of Shield Batteries.
Community Council Comment: We would like to continue following community feedback on the identity of these powerful units. The Mothership is back to its original power level, and increasing its size back to 5.0.11 fits this change perfectly. This adjustment may also slightly help in focus firing the unit in the Zerg versus Protoss matchup, where Abduct is no longer a counter. For the Ultralisk, the original idea of reducing its size was to minimize cases where it got stuck behind other allied units, an issue now resolved with the push priority change included in this patch.
Community Council Comment: We received feedback from both Terran players and players from other races indicating that they did not feel positively about this change, as it did not unlock any new playstyles while negatively impacting
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