There's a lot to love in Warframe 1999, the latest major update for the free-to-play scifi action game about magic space ninjas, mutant biotechnical horrors, and more pregnancy than you might expect. The free expansion launched last week, sending players back in time to an alternate-history 1999 to battle alongside—and potentially romance!—a squad of misfit, proto-Warframe-wearing supersoldiers. It also added sick motorcycles, which quickly proved to be even sicker than intended.
Shortly after starting the primary story quest for 1999, players gain access to the Atomicycle: a Y2K-era sports motorcycle that's been heavily modified to let it employ some of the same traversal tech as Warframes. The motorcycles can bullet jump and aim glide. It's excellent. Before 1999's launch, Warframe developer Digital Extremes said that once players completed the 1999 quest, in addition to using the Atomicycle in the expansion's Höllvania tileset, they'd be able to summon their bikes in Warframe's open world areas as well.
That proved true. However, it didn't take long for players to realize that they could also summon their Atomicycles everywhere else.
A widespread bug allowed the unrestricted deployment of souped-up motorcycles in any Warframe mission tileset, including the many missions taking place in the narrow corridors of spaceships and orbital installations. Warframe can already move extremely fast thanks to its suite of gravity-defying parkour traversal mechanics; now, any of the three other players in your mission who can already launch themselves across the map faster than you can track might, a moment later, be drifting around corners on their customized, nuclear-powered Yamaha.
It was nonsense—extremely radical nonsense. Luckily, extremely radical nonsense is well within acceptable design parameters for Warframe.
On Monday, Digital Extremes made an announcement on the Warframe forums to say that the Atomicycle situation was fine, actually. «As lots of you have reported,
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