If you visit the Steam page for early access survival MMO Last Oasis, you'll find an article bluntly titled «Last Oasis Sucks.» It's not a post on the discussion page written by a disgruntled player and it's not an opinion piece from a gaming media outlet pulled in by Steam's news aggregator.
It was written by Last Oasis' developer.
You may recall Last Oasis, a nomadic survival MMO where players construct and travel in land-crawling fortresses called walkers. It entered early access back in March of 2020, promptly experienced some major server problems, and three days later went offline and offered refunds. Last Oasis eventually resurfaced, and lots of changes have been made over the years, but concurrent player counts have wavered between a few thousand and a few hundred since, and its Steam reviews have remained firmly «Mixed.»
But players weren't the only ones struggling to enjoy the MMO. Its developer was too.
«When I say it sucks, I mean I’m not having fun for long when playing it. Not as long as other survival games I enjoy,» wrote developer chadz on July 5.
«We could argue back and forth why Last Oasis is objectively not fun and what needs to be changed to make it a great experience,» chadz wrote. «We did, actually–for 4 Seasons, to be precise. And while each season got rid of tons of problems, there was always that one fundamental issue remaining: I, personally, am not having fun when playing Last Oasis for long.»
It's a pretty refreshing, honest statement for a developer to make. Plenty of developers admit when their game has problems, promise to address negative player feedback, and outline plans to change and improve features, but rarely do you hear developers speak frankly about their own experiences while
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