Mortal Shell is a fairly niche Souls-like experience due to how limited its scope is. Part of what makes Mortal Shell entertaining is the four unique corpses, or Shells, that players inhabit, but that is also what makes it restrictive. No news of an official sequel has been shared, but there are many considerations that can be made about a Mortal Shell sequel's potential.
Dark Souls and the like allow players to allocate stats and produce builds in abundance, which offers replayability and experimentation with all resources that it has available. Mortal Shell, rather, restricts players to static builds as part of its particular Shells. This certainly sets Mortal Shell apart from its Souls-like counterparts, and is executed well in its first installment, but Mortal Shell leaves itself wide open for sequel potential as a result of how small in scope its initial entry is.
Mortal Shell Player Completes No Damage, No Shell Game
Mortal Shell's grim environs are relatively quaint, even if they are designed like intricate labyrinths with the intent to disorient players. Because players need to race Glands back to The Old Prisoner in Fallgrim, the smaller size of each area actually becomes a benefit. However, a sequel to Mortal Shell could either choose to add more areas of the same size, or make areas larger in scope with more of a nuanced level design in place.
All four Shells in Mortal Shell — Harros, the Vassal; Tiel, the Acolyte; Solomon, the Scholar; and Eredrim the Venerable — have their unique stats and players may select them at their preference, but replayability inevitably becomes stale once players have discovered their desired Shell and armament combination, especially if there is already a meta established that trumps
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