A closer look at Hot Wheels Unleashed™ 2 - Turbocharged Track Builder
Hi, I’m Francesco Riggi, lead game designer from Milestone, and today I’d like to get you caught up on what we’re up to over on the Hot Wheels Unleashed™ 2 - Turbocharged team.
Among the standout features of Hot Wheels Unleashed™ 2 - Turbocharged, the Track Builder is the one that most grants creative freedom to the user. With it, players can rreate all sorts of tracks with Mattel’s iconic orange pieces and can do it just like the game designers who made the official tracks.
In fact, all of the official tracks have been created using directly the in-game Track Builder with the same constraints imposed on players. For this reason, the fundamental requirements behind the design of the tool were two: usability and simplicity.
How does it work?
The Track Builder consists of different types of orange modules all based on five fundamental steps for track creation:
Leaving aside the first point for now (we will discuss environments later), users begin creating their track starting with the initial module. In this phase, they can decide which type of module to use, explore the environment to find the most suitable location according to their vision, and decide whether to create a circuit or a course (where the start and finish positions differ). In this phase, the user has the maximum freedom of movement within the environment, as the starting point is not constrained by any other module. For this reason, we paid particular attention to defining the limits beyond which the player cannot go (both with the module and the game camera).
Once the starting point is defined, it's time to structure the body of the track through three different Track Builder modes:
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