Well, this worked out perfectly, didn’t it? We’ve reached the sixth position on our Game of the Year list, and we’ve reserved it for, well, Street Fighter 6. Brilliant! But yes, while we should have all learned not to bet against Capcom at this point, there was still a little scepticism surrounding the fighter heading into its release. This is a publisher that doesn’t miss at the moment, though, so any unfortunate memories of Street Fighter 5 were soon put to rest.
The thing about Street Fighter 6 is it’s not just a brilliant brawler – it’s the complete package. We could wax lyrical for hours and hours about the eye-grabbing art design, superb offensive gameplay mechanics, and water-tight rollback netcode – but the really remarkable thing about this outing is that it does it all. Take the online lobby system, for example, which allows you to take a hideous created character online, dress them up, and challenge strangers in arcade-style skirmishes. Or the fact that there are Extreme Battles with zany rules, including raging bulls.
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And then there’s the single player campaign: a contemporary kind of Final Fight, where you explore locations like Metro City and meet up with characters from the main game. It takes about 30 hours to reach the end credits, which is astounding for an optional extra – and it proves Capcom really took the complaints about its predecessor’s lack of content to heart. There’s almost too much to do here, and with new characters releasing on the regular, the good times never end. The fact that this game will still be relevant at the end of the PS5 generation demonstrates just how deserving it is of its position.
Fighting games rarely get the credit they deserve, but Street
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