uses dice rolls to determine more than the order of attacks, which strikes hit, and how much damage they deal. Combined with the right choices, a successful dice roll can help the party avoid entire battles. For an Honour Mode playthrough, skipping both boss and non-boss fights can be crucial to surviving.
At the center of every game is a set — or several sets — of polyhedral dice. With being based in the world of and importing some of its features into the game, it's not surprising that rolling dice is often used to determine the outcome of important decisions. But there are certain rolls that defeat bosses without a fight, and those become particularly useful in Honour Mode.
Lump is an unusually intelligent ogre in the Goblin Camp of Act 3, and he seems to be the leader of the ogre trio tucked inside one of the ruined houses. Tav has the option to make a dice roll and recruit Lump's help in a future battle, promising to pay the ogres a thousand gold after they participate in a fight. This results in two main benefits. The first is having allies as a backup plan since they can be summoned almost anywhere in Act 1 to help. And the second benefit is the ability to call the ogres for help and let them die in battle. That way, Tav can also grab Lump's headpiece as an added bonus.
If Tav lets Astarion bite them during the cutscene where his nature as a Vampire Spawn is revealed, then there's a set of saving rolls, and they need to succeed on one to keep him from killing them. While having the Bloodless effect isn't great on Honour Mode, it's easier to deal with than Tav dying. In the event of death, the party will need to use resources like a spell slot or scroll to revive them, and then either use more spells and healing items to get their health up or waste Camp Supplies for a Long Rest.
The party's first introduction to Kagha is when she's about to let her snake bite Arabella as punishment for attempting to steal the Sacred Idol. Tav has a few options for what
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