There seems to be secrets around every corner in Capcom's . It has a world packed so full of detail that there are many interactions that players will easily miss, which is a testament to the scale of the game. Still, missing out on content is never fun, and has a great deal of content to offer for those looking to search deeper past its surface and main quest.
[Warning: The following article contains spoilers for Dragon's Dogma 2.]
In typical open-world RPG fashion, has a massive amount of optional content. On top of that, the game is generally pretty obtuse in how it delivers information to the player, and while many side quests are triggered by NPCs seeking out the Arisen, there are plenty of threads to pull that aren't quite as obvious. The countries of Battahl and Vermund harbor many entertaining and interesting hidden interactions that will keep an Arisen traveling from dusk till dawn.
Although there is a counterfeiting system in, a player rarely has a reason to use it. That is until the Arisen arrives in the Checkpoint Town on the border of Battahl and Vermund, where two NPCs will be asking after the Jadeite Orb. The player is not provided with any quest markers as to where to obtain this Orb, despite being so sought after, and requires some investigation (or luck) to find it.
The rewards for this little quest are relatively meek, yet because the Orb is coveted by two NPCs, it can be counterfeited so that both can receive an orb for double the reward. In fact, the local forgery expert will be the one with the quest item in the first place, making it the game's subtle introduction to faking items if the player so desires. Again, this isn't a quest objective. The Arisen only needs to give one of the NPCs the gem, but the game allows the player to be devious in their endeavors.
Every house can be bought by talking to a specific NPC, but unlike all the other homes, the Flamebearer Palace abode has some prerequisites. First, the Arisen must complete the quest
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