If you thought there wasn't anything else left to discover in Zelda: Tears of the Kingdom, you'd be sorely mistaken. Zelda engineers have now discovered a way to use what they're calling «quantum entanglement» to connect objects together over large distances, without a visible connection between them.
This process, which has been dubbed «q-linking» by the community, has a brief yet rich history — a previous q-linking method was found in an earlier version of the game but has since been patched out by Nintendo as of version 1.2.0.
Nevertheless, that hasn't stopped Zelda players from experimenting with the game's physics and figuring out the boundaries of what can and cannot be achieved.
The current method of q-linking is called stake nudging, and a very comprehensive guide on how it works has been posted on the Hyrule Engineering subreddit. Stake nudging uses Ultrahand, Autobuild, and two stakes to create a q-link. Once you've connected the two objects you want to entangle, you connect one to a stake and embed the stake in the ground. You can then take another stake, embed that in the ground, then connect it to the second object. This stretches the gluey link between the two. However, this process can't be repeated on the exact same objects as the glue can't be stretched further. Still, by using Autobuild to recreate it, the stretched bond is kept intact and the tension in the glue is reset, meaning you can repeat the process of attaching the stakes to widen the gap between the objects.
It's a lengthy method, as it involves a lot of manual work, but it's currently the only way to make new «quantum» machines in the latest version of the game. It also allows for more accurate positioning and angles between objects,
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