The WWE 2K franchise has spent the last couple of years finding its feet again after the disastrously received WWE 2K20, with last year’s WWE 2K23 being quite a solid effort in my estimation, even if it wasn’t quite the cohesive overall package I was hoping for. This year’s WWE 2K24 looks to build on that sturdy foundation with a wider array of new features than last year, including a new 2K Showcase celebrating WrestleMania’s 40th birthday, several new match types, gameplay updates like Super Finishers, and more (you can check out my full hands-on impressions here).
As in the past, I was able to sit down with WWE 2K gameplay producer Bryan Williams to discuss the team’s vision for this year’s game, with longtime series creative director Lynell Jinks also popping in to answer some of my technical questions. We cover a wide array of topics, including what goes into making a big decade-spanning WrestleMania Showcase mode, new match types like Ambulance and Gauntlet, the series’ lack of crossplay, the state of PC optimization and whether DLSS or FSR will be supported, and more.
But first, the elephant in the room. In recent days, Vince McMahon was freshly accused of sexual coercion, assault, and trafficking in a bombshell lawsuit that also implicated some other WWE employees/talent. You can read more about it via The Wall Street Journal, although a warning, the details are upsetting. Despite this becoming a major mainstream news story, WWE largely tried to avoid the subject this weekend during the Royal Rumble, while 2K PR would only say they were “focused on WWE 2K24” when I broached the subject. The latter is fair enough as the WWE 2K series is produced largely independently from WWE by Visual Concepts, and from my interaction with the team over the years, they’ve always come across as genuinely enthusiastic fans who just want to make the best wrestling game possible. There are unquestionably
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